My Anglo-Saxon SAGA Warband by Dom Sore

This article is looking at my 6 point Anglo-Saxon warband for use in Saga, the Dark Age skirmish game by Studio Tomahawk/Gripping Beast. It will be expanded at a later date for another game I'll come to later.

First up a little about the Anglo-Saxons in Saga, the main point is they use big units, a lot. Seven of the slots on their battle board effect (or have more of an effect) on units of ten or more figures. And two Sutton Hoo helmets on your dice will let you move ALL your units with ten+ figures. This won't generate fatigue either, powerful if used right or just used! For the Anglo-Saxons larger units are the order of the day.


I'm going to start with my Warlord and Ealdorman/Thegns (Hearthguard) and I've decided to make them mounted. Mainly as my other factions have no cavalry. I'm taking two points of Ealdorman/Thegns so I need nine figures altogether, easily done using the Early Saxon Cavalry Command, Early Saxon Noble Cavalry and Early Saxon Cavalry.

One pack of each and I have one Warlord and two points of Ealdorman/Thegns. Whether I use them as two 4-man units or one 8-man unit will depend on if I feel I need the two dice or not, they will normally be used as one unit!

My next decision is how many points of Fyrd (Warriors) do I take, three or four? It's a difficult choice, I'm going to end up with two units of twelve Fyrd (from three points) or two units of ten Fyrd and one unit of twelve Fyrd (from four points).

Now Saga events often have six point warbands with the option to swap a point between battles. With that in mind I'm going for four points of Fyrd. I'll start with three packs of Early Saxon Infantry, add in two packs of Late Saxon Thegns, and finish off with three packs of Late Saxon Fyrd.

That gives me 32 Fyrd, mix them up between the units I use. I am happy to mix between the Early and Late Saxons, not everyone updates their weapons and armour the century they became available.


Finally I'll get myself a point of Ceorls (levy) for when I want some ranged ability. They can be armed with spear and shield for extra melee and are a good choice but for now I'm going with bows. Simply take three packs of Late Saxon Archers, paint and there you have it, one point of Ceorls to shoot Vikings.

So that's seven points of Saxons without using any Heroes of the Viking Age. I could have introduced Aethelstan or Alfred the Great and there is even Aella of Northumbria available (no rules for him yet). I might get some different Ealdormen using the Early Saxon Heavy Infantry and Early Saxon Heavy Infantry Command. I likely will as I have an interest in playing Hail Caesar from Warlord Games, meaning the warband will need to become an army in the future. The options for command, chieftains and priests will provide plenty of options.

 As for playing the Saxons in Saga you want large units, as already mentioned, and you want to keep them that way. Saxons don't get the use of the Activation pool as most other factions do, however they have an ability called The Fyrd which allows you to roll a dice for each unit of ten or more, very useful! With big units you roll a lot of dice in melee, keep units close to each other for support and you'll be doing well. You want Sutton Hoo helmets, hopefully you can get them.

A great way to get started with an Anglo-Saxon Warband from Footsore is our Anglo-Saxon Skirmish Warband for Saga it will save you money on buying the units individually too. 

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